The Jade Regent

A vist from an old friend
(The night/early morning return to Sandpoint/Nyth) Post 2nd session

The following event happened after the second session as the group returned to Sandpoint/Nyth. Location: Ameiko’s Inn

::It was late and his friends could still be heard laughing and making merry down the arch formed staircase of the INN as he closed the fragile wooden door to the first room on the second floor, the top of the flimsy door rattled and caught at an awkward angle as the middle to bottom of the door closed flush with the adjoining wall. Sighing, Jonathan turned on heel and disrobed, staggering over to the chamber pot. A sense of great relief hit him as he stood half naked with his pants around his ankles. Suddenly, he felt odd and heard the faint sound of flapping in the distance. He casually looked over to see a slender man of average height, dawned in Cormyrian commoner’s apparel staring down at him. The man tilted his head, so close, Jonathan could feel his breath on his forehead::

Johnathan – (lurching into the wall, spraying it, along with his pants and legs with urine) GOD! Don’t do that!

Cass- Hell Jonathan.

Jonathan- (pulling up his pants, frowning) we have talked about this Cass. How about a little warning?

Cass- Sorry Jonathan.

Jonathan- AND…

Cass- (raises eye brow) Oh. The “Close Talking”. (Steps one foot away) My apologies.

::Walking toward the bed, the dwarf reached for his shirt as the human male stood near the window looking out, absently rubbing his hand over a dusty closed vase in his left hand. Taking a longer look at the human’s dusty appearance the tone of his voice softening::

Jonathan- You ok? Where you been the beach?

Cass- The Anauroch.

Jonathan- Oh? How was it.

Cass- “Arid”.

Jonathan- (pulling his hair back with a piece of leather) why don’t you go say hi to Jambro. He’s just downstairs. I can get some sleep and we can talk in the morning…

Cas- Yes, I looked in on your brother and friends. I was slightly caught off guard by the bouncer’s great sense of melancholy and strong feelings for the female server. Yet, if he loved her it confused me when he continually slapped her on the rear. (Stares off in deep thought, then say as a matter of fact) Perhaps she has done something wrong?

Jonathan- (shaking his head) Uh, no. (Sighing) Look Cass, I’m really tired. I just got back from a trip to this town and it wasn’t the most pleasant place. (Rubbing his shoulder) I mean we just literally got back and

Cass- Yes. I know. You have drawn attention to yourself again.

Jonathan- (exhaling loudly) Again… Can’t we go get a drink at least before you start in on me again. I know this great place in Telflamn, just to the south. (Snaps fingers) You can whisk us right there. Well just relax a bit, you can cite my infractions, I can pretend to listen….

Cass- (cutting him off) “NO.” (Frowning, and appearing a bit sheepish) The last time we “relaxed” you and your brother took me to a den of iniquity!

Jonathan- Hey, Jambro set you up with the elf woman you seemed to like. (Cass looking at Jonathan sideways, eyebrows furrowing) What was her name? … Chastity!

Cass- (earnestly) I assure you there was nothing chaste about that female. And she was half-elven.

Jonathan- Ha ha ha. You got us thrown out of that place!

Cass- I am not sure why she grew so upset with me. I simply looked into her soul and told her it wasn’t her fault that her father Gene ran off. It was because he hated his occupation at the bakery.

Jonathan- ::Face palm:: Look Cass. That entire brothel industry kind of runs on girls with father issues. That is normal. Look, just… Just tell me why you are here.

Cass- I came to warn you. Despite being disciplined for doing so by Raphael.

Jonathan- Wait. You were what?

Cass- There was disagreement on whether or not I should warn you about a potential outcome of events that you will be involved with. My superiors feel I’ve become too close to my charges and starting to show emotions, as that is the doorway to doubt. I was corrected in front of the entire Garrison for my defiance.cas.jpg

Jonathan- You got a beat down by a guy with the name “Raphael”? Sounds like damn Sembian perfume merchant.

Cass- (with deference) He is an Arch-Angel.

Jonathan- Shouldn’t Torm make these decisions?

Cass- (tilting his head) God and the armies of heaven have more to worry about than this issue. It has been delegated to others. So, No Jonathan. God has more important things to do than deal with the nuances of this situation. (Stiffens) That said. The ramifications of your future decisions could be… unpredictable. Specifically, the choices you make regarding your future traveling plans. Be cautious.

Jonathan- (closing his eyes in mild frustration) Cass. You came all this way to tell me, ultimately, to “be cautious” IF I decide to go somewhere. You’re starting to sound like a gnomish sage. If you want me to do something, then why don’t you just ask!

Cass- Because, when I do ask, you seem to do the exact opposite. So this time, I’m only offering a word of caution. And, you… despite your brutish tactics and unseemly attitude and more than questionable vices… you are doing good in the world Jonathan. Just keep doing that. (Looking to the window) Now. I must go. There are dangerous things happening in the Western Sea of the Sword Coast which requires… “attention”.

Jonathan- Look just come downstairs. Ill introduce you to the rest of the gang, and we can talk about my “travel plans” and…

:: FLAPPING And the dwarf suddenly realized he was talking to himself. ::

Jonathan- I hate that.

The Brinewall Legacy Interlude: The Midnight Mirror
...or: The Banite Eviction Notice

This session took place over two and a half weeks. Two weeks travel time, with 3 days spent in the Barony of Karpad. Summer’s end is imminent, with an unseasonable chilly autumn forthcoming.

Ashik Fawkes – Tiefling Bard
Jambro “Battlestout” Winchester – Dwarven Wizard/Priest
Johnny “Courage” Winchester – Dwarven Avenger
Kryspin Kwikstryke – Kender Monk
Warlug – Half-Orc Ranger
Ameiko Kaijitsu – Human Aristocrat

After returning from Brinestump Marsh with a major clue about Ameiko’s past, the Wayward Sons and Co. decided to gear up for an expedition to the ruined town of Brinewall. While preparations were being handled by Sandru “Whiskey”, Ameiko asked if the Sons would be willing to escort her to the town of Karpad to look after her friend Anya. Ameiko had received increasingly troubling letters from Anya as to the state of Karpad and her husband’s sanity. Anya reported that her husband had grown erratic, and the town was in unrest due to a supernatural disease that was spreading.

The journey to Karpad was briefly interrupted by a hill giant attack. But, a ray from Jambro enfeebled the giant, ending its attack.

Upon arriving in Karpad, the party found the town in unrest. They decided to head straight for the Boroi Manor.

Passing through town square, they saw three shade-touched, a family, about to be lynched: The local Watch Captain, Lucian Groy, believed the shade-touched to have abducted his daughter. Also, many of the sick in the mob were blaming the shade-touched for their illness. The party intervened, discovering that Captain Groy was behaving erratically. The Captain’s story changed each time someone asked him why the shade-touched would have taken his girl. At this time, Jambro began using his divine power to heal the sick. In a display of awesome power, he channeled enough energy to heal all the sick in the mob.

After cowing the mob, the party managed to convince the Captain that the shade-touched had nothing to do with his daughter’s disappearance. The shade-touched; Sergei, a farmer, Delia, his wife, and Marius, their son, were grateful for their rescue. Sergei wanted to get himself and his family out of Karpad for good, and accepted work on the caravan.


After easing that situation, the party got back on track toward Boroi Manor.

On the way, they noticed a House of Pain (temple to Lovitar) and an odd coincidence: the same wagon the Banites were driving through Sandpoint was parked out front. As the party was checking it out to confirm it was the same wagon, the Banites came out. The Banites were (unsurprisingly) threatening and hostile. Fighting in the streets ensued, with the party spell-casters putting the Banite warriors to sleep, while Warlug, Johnny, and Kryspin pressed the Lovitar priest. Despite the priestesses’ prayers to Lovitar, the party overcame her, chasing her into her own desecrated temple. There, they slew her as she ran for her altar and reinforcements.

The visiting Banite cleric rushed into the church’s main chamber with reinforcements! The party stood resolute, ready to face another servant of an evil god. The party squared off as the Banite stood with his warriors. The Banite cleric demanded the party leave, to which Warlug responded clearly: Warlug charged the cleric and dealt him a savage blow. He followed up that strike with a demand to run. Staggered, and coming to grips with the dead before him, the cleric realized he was out-matched. He and his men dropped their weapons and fled, “It was a temple to Lovitar, anyway!” one said as they ran out the door.

After taking a few moments to recover (and to loot the church), the party made their way to Boroi Manor. Without further incident.

After being brought into the manor, they were offered brought to the sitting room and offered refreshments while they waited for Anya. Some of the party wandered off to investigate different areas of the manor, while others stayed with Ameiko and Anya. Between the whole group, they learned of disappearances in town, that a disease called “Tallow-throat” was spreading among the non-shade-touched people of Karpad. The disease caused the throat to swell prodigiously, paranoia, and eventually death. Worse yet, upon dying, the throat opened and released two shadows to torment the living. If that wasn’t enough, Anya was concerned about her husband’s sanity, personally. The party agreed to find out what was happening and try to stop it. Warlug got a lead on a disappearance: The last person to have seen Irini, a missing woman, was the town’s candlemaker, Catalina. The party headed off toward the candle shop.

Once there, they felt things were amiss and headed in through the cellar entry. Once they were past the hot wax trap they tripped, they found guards inside. They were easily dispatched, but a strange creature waited for them: A lurker-in-light. The creature created daylight in the cellar, which he remained invisible in. He claimed to have the authority to conduct his experiments from the Baron, himself. After a protracted battle, finished by Kryspin’s well-timed counter attack, the Sons began investigating the area. They found Catalina dead, but found the missing towns folk (who hadn’t already been sacrificed) encased in wax. After freeing them, they immediately went back to the manor to confront the Baron about his association with the evil sorcerer.

They were interrupted by a pair of victims of tallowthroat, both of whom they were able to save from the massive damage they suffered when their throats burst open to allow hungry shadows to escape.


Upon confronting the Baron, the party initially tried to use diplomacy and intimidation to get him talking. However, when that wasn’t getting them their answers fast enough, Jambro used a charm spell. Once under that effect, Baron Stephan Boroi spilled his guts; he told Jambro everything, thinking he was confessing his troubles to his most trusted friend. In short, he wanted what the third son would almost certainly never have: his father’s title and properties. He discovered a magic mirror in the manor’s basement. While examining it, he saw another person in the reflection: this was Nicasor, a Shade imprisoned for hundreds of years. Stephan and Nicasor worked out a deal, whereby they would trade bodies once every ten years. Nicasor would eliminate Stephan’s problems, while at the same time setting up possibilities for his escape from the prison. Stephan became Baron after both brothers went missing and his father succumbed to illness.

However, Stephan has now married and has had a child. He has come to regret all he’s done. With his back against the wall (and his remorse tested by Johnny), the party agreed to go into the Midnight Mirror, to destroy it and NIcasor.

Preparing themselves for whatever might await them within, the party is sent into the Mirror via Stephan’s command word. On the other side, they find a reflection of Boroi Manor. Similar to other parts of the Plane of Shadow, this place has become a cold, colorless version of it’s Prime Material opposite. The party finds themselves in near-freezing temperatures and almost total darkness. Even with the aid of magical light, visibility is limited in The House of Night.

The Sons encounter Shade-ghouls in a crypt near their entry point. They quickly realize that the denizens of the House of Night are infused with shadowstuff; supernaturally tough, capable of regeneration, and totally at home in the darkness. After a tense battle, they manage to overcome the Shade-ghouls and begin their exploration of the House of Night in earnest.

They intend to kill Nicasor, rescue Stephan’s brothers, and destroy the physical manifestation of the Mirror’s intelligence, The Heart. Armed with shards of the Mirror for that express purpose, the Sons encounter tormented spirits, undead, shadows, and Shade-touched retainers of Nicasor. During the course of their exploration, Johnny discovers a child; Sorin, child of Stephan’s older brother Iozif. Sorin, while illegitimate, is non-the-less the heir to the Boroi Barony, were he returned to the Material Plane to make such a claim. The party discovered that both of Stephan’s brothers had died since they were kidnapped and brought to the House of Night.

On the way to destroy The Heart, the Sons meet other prisoners of the Mirror. Elenuta and her partner Trakis. The Sons were able to convince the captured Shades that they were not sent by The Heart to torment them. Instead, Elenuta and Trakis were convinced to help destroy The Heart and thus gain their freedom. The Sons found the central chamber of the Manor, where the courtyard would have been, and found walls of shadowstuff. Hacking through, they charged boldly into battle with The Heart of the House of Night!


Warlug lead the charge, dealing tremendous blows to The Heart. However, he was quickly grabbed by The Heart and swallowed whole! Johnny and Kryspin ran in to back up their half-orc companion. Johnny (boldly, bravely, crazily?) decided to “go in after him”, allowing himself to get swallowed by The Heart to try to help Warlug. Kryspin continued working away at The Heart with one of the Shards of Night.

While the paralytic stomach acids of The Heart worked away at the unfortunate Sons, Fawkes, Jambro, and Elenuta began using magic to try to wound the Heart. Jambro quickly found that his acidic spells, usually so devastating, were completely ineffective against The Heart. After many tense rounds of battle, the party finally managed to bring down the creature. Once defeated, the stability of the splinter Shadow Plane began to waiver…the party had precious (and unknown) minutes to escape The House of Night, and they still needed to kill Nicasor and rescue Sorin.

As fate would have it, Nicasor reached them at this time: He shadow-jumped behind Elenuta’s friend Trakis, stabbed him with both his swords, and killed him almost instantly! As the Sons squared off with Nicasor, the House began to break apart. First, the ground was covered in spiky nettles of shadowstuff, which rippled across the floor and walls. The Sons’ front line began fighting with Nicasor, who proved to be both evasive and resilient: he seemed to blend into the shadows (which were abundant), while his shadowstuff-infused flesh seemed to turn aside blows that would have been considerably more lethal to a normal mortal. His swords blurred about his body, defending himself effectively while dealing deadly strikes.

As the Sons fought him, the gravity on the plane failed and returned, hungry shadows bled from the walls, and total darkness briefly interrupted the fight. Nicasor displayed shadow-fueled spell-casting and the ability to shadow step, both of which he used to try to dispatch the party before the House’s collapse. However; the Sons’ combined efforts, along with Elenuta’s assistance in disrupting Nicasor’s shadow-powers, was simply too much for the exiled Shade soldier. The Sons dispatched him, with time to spare to grab whatever gear they had brought in or found, rescue Sorin, and get out through the MIrror itself.

Returning victorious to Boroi Manor, the Sons had a serious conversation with Baron Stephan regarding his past transgressions and what was going to be done to start setting things right. The Baron repented his sins, cast aside his faith in Lovitar, adopted Sorin, and swore to start turning things around in Karpad. By the time the Sons left, Anya had her husband back and more, the tallow-throat disease was wiped out (once Nicasor was dead and unable to send it through the Mirror), a Lovitar/Bane church was cast down with a Selune church raised in its place, and Ameiko’s fears were laid to rest. So, they could now return to Sandpoint, caravan up, and head to Brinewall to investigate Ameiko’s family history.

Significant Treasure found:
- Merikel, a (plus) 1 Bastard Sword found in the House of Night
- Celdoriath’s Clarion, a masterwork spiraled silver trumpet of Elven make
- Shade Captain’s swords, a matched (plus) 1 long sword and short sword of Netherese make. Though not invested of anymore magical power than the “+1” status, as a set they are more valuable, especially to collectors interested in such things.

The Brinewall Legacy Part One: Fires Over Brinestump
...or: Ronin-skull-puppet Theatre

This session took place over 3 day,. beginning and ending in late summer.

Ashik Fawkes – Tiefling Bard
Jambro “Battlestout” Winchester – Dwarven Wizard/Priest
Johnny “Courage” Winchester – Dwarven Avenger
Kryspin Kwikstryke – Kender Monk
Warlug – Half-Orc Ranger

Returning from a successful job, the Wayward Sons saw Sheriff Hemlock posting a former open bounty on goblins. Sometime in the last few weeks, the Licktoad Tribe got a hold of fireworks somehow. While the fireworks aren’t especially dangerous, the goblins have been more brazen since coming into their possession: while they had always been a potentially dangerous nuisance, they had now severely harmed three people and officially been recognized as a public danger. Telflam itself wasn’t in jeopardy, but Sandpoint had to do something about the problem before it got out of hand. Johnny and the Wayward Sons took the bounty notice immediately and headed off to the Rusty Dragon to plan their next move.

After some planning, some advice from “Lelu” the elven ranger, and a night of well-deserved relaxation, the party set off into Brinestump Marsh. Their goal; to find the Warden of the Marsh, Walthus Proudstump; who could then direct the party to the Licktoad Tribe’s village.

Warlug’s scouting lead the party safely down the New Fish Trail to Warden Proudstump’s home. They arrived to find the Warden in a sorry state: He was suffering the ill-effects of snake venom. After seeing themselves into the Warden’s home, purging the poison from him (after Jambro was certain the bite was not located in an “untreatable” area), and getting the directions they needed, the party was prepared to make their way back into the Marsh. At that time, however, they heard a scream from the upstairs of the Warden’s home.

Wasting no time, Warlug climbed the outside of the building, while the rest of the party made their way up the stairs. The party heard screams coming from inside the wall, whereupon the Warden attempted to escape by defenestration, which Warlug prevented. The wall was opened to reveal a second Walthus Proudstump, also in sorry health. The first Warden was revealed to be a fake, some kind of skin-changer who had attacked Proudstump and tried to take his place. After quickly subduing the shapeshifter, the decision was made that the evil creature could not be allowed to escape to hurt others and he was executed.

The true Walthus Proudstump was much more cordial a host: after fixing refreshments for the party, he offered his magical cloak to Warlug and the use of his home to the party. They decided to stay the night before going to the goblin village.

The next morning, the party set off with Walthus’s directions, finding their way to the village quickly. They found the village seemingly deserted. Upon further investigation, they were attacked by the remaining goblins, though the party made short work of them. It was then that they found the shack of His Girthiness, Chief Rendwattle Gutwad. Chief Gutwad was guarded by his “elite” goblin champions, though the party seemed not to notice. Chief Gutwad himself was rather formidable, however; he hurt Warlug with a lucky fire rocket attack, and was in position to deliver a coup-d-grace, when Johnny used the “Captain Cormyr” shield toss maneuver to foul the Chief’s spear thrust. Once that danger passed, the rest of the party cleaned up the remaining goblins and even managed to capture one.

The remaining goblin told the party of how skeletons had attacked the goblin village, apparently seeking the treasure (including the fireworks) that the goblins had ransacked from a cave not far from the village. The party set off towards the cave, both to investigate the treasure and to be certain the undead posed no further threat to the area.

After dealing with some of the cave’s living residents, the party began to follow Johnny’s sense of supernatural rage permeating the cave. Soon, they found the skeletons that had attacked the goblin village. Using skill-at-arms, spells, hate-fueled spoken word (bardic performance), and well-applied kung-fu, the party defeated the skeleton threat. The final skeleton to emerge was wearing Tian-style armor, and was the source of the undying rage which had animated the skeletons to attack. With the skeletons defeated, Kryspin celebrated by using the undead ronin’s skull as a sock-puppet.

Cataloging the treasures found, Fawkes discovered a note hidden in the pommel of the ronin’s sword: The note was written by non other than Ameiko’s grandfather, addressed to her father. The note alluded to a great family secret, one which Ameiko’s grandfather promised to reveal, provided the family’s enemies were no longer aware of their presence. The note revealed Ameiko’s family’s ties to a former colony called Brinewall, a place which had been lost due to an unknown catastrophe nearly 26 years ago. The party knew Ameiko would be very interested to hear this news.

On their way back, they saw the wrecks of two Tian ships, “Kaijitsu’s Blossom” and “The Kaijitsu Star”, one of which was guarded by more restless skeletons. They also explored (and knocked down) the old witch Megus’s shack, which was still occupied by the witch’s familiar, Skitterfoot. Though he put up a fight, the ratling abomination was simply no match for the party’s combined strength. However, due to a combination of exhaustion, wounds, and daylight lost, the party made the decision to stop back at Proudstump’s home. Walthus was still exhausted from his near-death fight with the shapeshifter, but he was glad to open his home the Wayward Sons.

That night, Warlug awoke to a startling sight: in the front yard, the Soggy River Monster was watching the house! wrathspawn.JPG

Quickly springing to action, Warlug loosed an arrow at the beast, wounding it. However, once the house was awoken, the decision was made to wait until morning to track it. The party did track the beast the next morning, finding its den. After being rocked back by the initial ferocity of its sneak attack against the party, Kryspin sprung into decisive action! Kryspin’s flying double leg knocked the creature out solidly. The party had not only found and defeated the Soggy River Monster, responsible for potentially dozens of deaths over the last three years, but could have captured it alive! The decision was made, however (and rather quickly), that the creature was simply too dangerous to be let alive. Even if it had been properly restrained, what use was their in letting an abomination such as that live? They did return with its mostly intact body, which fetched a fair price as a curio piece at a local taphouse.

Upon returning to Sandpoint, the party informed Ameiko of their discoveries relating to her family. She decided on the spot that she wanted to make the 500 mile journey to Brinewall to discover what she could about her family’s past. The decision was made to caravan there, after the party attends to personal business in and about town.

Next week, we’ll start with the caravan trek north to Brinewall…

Prelude to Campaign
One month prior to the LickToad incident

(The following event transpired one month before the 1st session)


::The massive half orc listened intently to his dwarven friend recall the tale of his dwarven clan abandoning their stronghold in the Storm-Horn Mountains. The wooden deck of the INN’s entrance creaked loudly, as if in opposition to his immense weight, but held firm as he slowly shifted back and forth looking down and nodding absently as he finished one last, long drag of tobacco before absently flicking the remnant of the material off the porch. He exhaled the smoke through his nose, brow furrowed in frustration with the disturbing tale of the Devil known as “yellow eyes” who apparently had been the creature responsible for dwarves evacuation.::

J Winchester – … After we were driven from the mouth of the cave entrance, he spoke to us through our high priest. It was him, but it wasn’t his voice. He said “I have seen beyond the bounds of infinity and drawn down daemons from the stars. . . . I have harnessed the shadows that stride from world to world to sow death and madness. Man rules now where they ruled once; they shall soon rule where man rules now. After summer is winter, and after winter summer. They wait patient and potent, for here shall they reign again.” Then he just fell over, dead. His eyes were wide, and his features grim. He died hard. It was disturbing. I remember looking at him as one of the soldiers made his way over urging me to back away. I could tell he was afraid because his hand on my shoulder shook the entire time, and his grip was like a vice. … After we traveled south to Suzail, we spoke with King Azoun who took us in. I was there as a witness to what happened when what was left of our council told the tale to the King of Cormyr. After hearing it all the king said our Priest must have died of fright. He said, the oldest and strongest emotion is fear, and the oldest and strongest kind of fear is fear of the unknown. And I knew he meant yellow eyes…later when talk came up of requesting aid to retake the stronghold the King said, It is absolutely necessary, for the peace and safety of all, that some of Faerun’s dark, dead corners and unplumbed depths be let alone; lest sleeping abnormalities wake to resurgent life, and blasphemously surviving nightmares squirm and splash out of their black lairs to newer and wider conquests. Your home is here now. Leave the Dwarven kingdom of the Storm-Horns in the past as you move forward. Your future is here. And that was that…


::The Cormyrian Knights voice was suddenly drowned out by a large wagon that had pulled up to the INN, several men in dark armor with symbols of the god BANE prominently displayed on their shoulder guards dismount from horses and emerged from the back of the wagon. Stopping to stretch and look about with a look of mild consternation, their leader made his way toward the INN’s entrance, stopping at the base of the stairs looking from the Dwarf to the Half-Orc.::


Bane Soldier – I thought it bad enough this country allows so many orcs to run about without a proper overseer, now I see they openly consort with dwarves. Your clan must be weak indeed, dwarf.

J Winchester – No. no, I have just observed the people of Thesk prefer dangerous freedom over peaceful slavery. (wink)

::The two stared down each other for several seconds when suddenly the sound of a match being struck by the Half-orc breaks the awkward silence as he tilted his head down to light another piece of tobacco, his eyes looking up the entire time at the men gathering on the stairs. Another one of the human soldiers moves forward, rubbing shoulders with his leader he absently nods in the Half-Orc’s direction while tapping his hand impatiently on hilt of his sword::

Bane Solider – Hey. “ORC”. Give me one of those.


::The Half Orc slowly and methodically moved forward, casting a large shadow that enveloped three of the soldiers as he reached the landing at the bottom of the stairs. He stared at the man for a moment that seemed to almost issue a challenge, but finally shifted his weight instead while casually looking down at their feet. Smirking, he pivoted sideways and using his foot to flick the remains of his discarded piece of tobacco that was lying in the dirt toward the human banite.::

Warlug- Sure. That’s your brand there, pal.

Banite ::drawing a sword:: Son of a…


::A large crack quickly emanated from behind their wagon, at first a piercing shriek that quickly grew into a thunderous boom. The Banite soldiers dispersed, and reformed in a crude column on the opposite side of the wagon behind their leader, a tall balding man with a long scar under his left eye. He glared up defiantly at another dwarf sitting atop a horse who returned his hateful glare. The dwarf seemed unkempt, and had a wild and fierce look about him. He pulled his horse up alongside the leader who was standing in what was left of one of the wagons wheels that had been blown apart. The unseemly dwarf glared down at the banite, one hand simultaneously holding the reigns and a jar with clear liquid in it, while the other gripped an onyx battle axe that was covered with intermittent trails of blue lightning that seemed to be coming from the dwarves forearm::


Jambro Winchester- Someone went and fucked up yer wagon. ::shaking his head he turned to glance behind him:: You are in luck though… There is a general store half a mile that way. Im sure the locals will be happy to take your money Banite. We appreciate you stimulating the local economy and all.

::The Banite leader glared daggers up at the dwarf who simply belched loudly after finishing off what was in the jar and tossing the empty container down at the humans feet.::

Banite Leader – I think that is a fine idea. Then we will be moving along (he quickly stifled his men who began to voice their discontent with a wave of his hand) But, I’m sure we will meet again.

::The Half-Orc and Dwarven Knight had now made their way over to flank the Banites on each side::

J Winchester – Well… “Bye”.

::The Trio watched the men get back onto their horses and the damaged wagon slowly make a u-turn back toward the direction of the general store. After they all turned and made their way up the stairs toward the INN doors (a window off to the side slowly closes as the trio enter the INN), the three men are immediately greeted by a lean devilish figure in a long trench coat holding a bow. He grins sideways at them while pushing a stylish fedora up with his thumb::


Ashik- Making new friends again I see.

Warlug – No one ever wants to play with me. (Shaking his head side to side)

Ahsik – “I” don’t want to play with you….

Warlug- Guess I’ll go kick rocks.

::A sharp voice interrupts the two as Warlug pats Ashik on the shoulder, and the group begins to take a seat at a large table. A small figure stands up on the bench, his round and bright face beaming from behind a large metal footlocker laying haphazardly across the table.::

Kryspin – I will play with you Warlug!

Warlug- (looking down at the metal chest) It looks like you have your hands full already little fella…

J Winchester- Quick, where did you get this?

Jambro- Who cares where he got it. He got it, let’s see what’s in it at least.

J Winchester- You know where this came from…

Jambro- And I still don’t give a damn.

::Grinning, the group huddles over the chest that was obviously taken from the Banite wagon::

Kryspin- You won’t believe what people leave lying around. This must have fell off that wagon those guys you were trying to help. It was sure nice of you to give them directions… I am sure they wouldn’t want its contents to get stolen. There is a bad element around here, I mean look at what someone did to their wagon wheel! We better take an inventory…

Ashkin- (almost spitting his drink out; shaking his head) that’s really fucking thin Kryspin…

J Winchester- (rubbing his temples) Hell, thin is his middle name…

::Click, a small head with a topknot peeks over the top of the chest, eyes darting from side to side as a loud creak is heard and the lid is raised. A soft golden light immediately spilling out in all directions…::

Collectively – “Ohhhhh….”



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Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


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