House Rules

Starting Stats/Character Points: Players start with 30 points for stat generation. The first page of the “Character Creation” pdf, in a blue box on the top-right, tells the cost for each ability score. Players start with scores of 8-16. A player may start with a score higher than 16 if their race adjusts the score above it. (Dwarves might start with 18 CON, Elves with 18 DEX, etc).

Examples of starting scores are:
-16, 14, 13, 12, 10, 8
-15, 14, 13, 12, 11, 10
- 15, 15, 15, 9, 9, 9
- 13, 13, 13, 13, 13, 13 (Above average Alex!)
- 16, 16, 12, 10, 8, 8

Feats/Stat Points: We will be doing these more like they are done in 3.5/Pathfinder. Instead of getting feats and stat points as indicated by your class, feats will be received on every odd-numbered level and stat points will be received on 4th, 8th, 12th, 16th, 20th levels. In place of the feat or stat increase as indicated by your level, you will receive nothing.

The feats will consist, generally, as one “bullet point” per feat. Look at the 5e Feats section, you’ll see what I mean. Example, most feats give you two or three benefits, separated by bullets. In our game, you can select one aspect of the feat and take the rest later or not. This means you can make your character as general or focused as you like.

Common sense will rule the day here. If anything is unclear, we can talk about it and figure it out. For example, Arcane Archery will be split into two feats; one to imbue a single arrow at a time and use it, a second to charge arrows and store them for later.

Weapon Proficiencies: Depending on the weapon’s abilities, a feat may be required to unlock its use. Certain weapons may be grouped together, to be taken as one feat.

Critical Hits: We’ll be using the Critical Hit Deck along with the Fifth Ed critical rules. (A roll of natural 20 is a critical, you deal maximized weapon damage and roll one additional damage die). In addition, your Critical Hit lets you draw a card from the deck, which could cause temporary conditions (dazed, prone, stunned), ability damage, hit point damage multipliers, or…instant death.

Traits: Everyone will start with a Pathfinder general trait and a Jade Regent Campaign trait. There is a link to them on the wiki. Traits are basically “half-feats”, but don’t count as your 1st level feat.

Converting bonuses to Fifth Edition (skills/saves/ability checks; NOT attacks): +1 bonus
remains +1. +2 to +4 becomes Advantage on the roll. +5 becomes Advantage with a +2. Anything greater than that, will convert bonuses to powers or effects vs. static bonuses.

A Greater Ring of Swimming, for example, used to give a +15 to swim checks. It would now give Advantage with a +2, plus a swim speed and the ability to breathe underwater for a few minutes a day.

House Rules

The Jade Regent timeron