The Jade Regent
The Unapproachable East
The Unapproachable East / Varisia
Known in the east as Varisia, this distant land is known for proud barbarians, forest grown ruins, and dreadful wizardry. It is a world filled with ancient mysteries and endless strife, a swirling maelstrom of exotic beauty and hell spawned peril, where tribes value freedom more than their lives and slaves groan under the worst kind of sorcerous oppression. It is a crossroads and a battle ground where East meets West and today struggles to claw itself free of half remembered past. So fantastic is the reputation of this region in western Faerun that in taverns and taprooms of a dozen western cities, skeptics greet an unlikely take or fanciful fable with a snort and mutter, “In the East, perhaps!”.
In the thief ruled city of Telflamm, the trade road known as the Golden Way begins. For thousands of miles it heads eastward joining Faerun to the fabulous lands of Kara-Tur or Tian-Xia, as it is known in the Far East. Along this road lie the merchant towns that comprise one of the five realms of the East, Thesk: the crossroads of the Unapproachable East.
Years past , the mighty Tuigan horde attacked Thesk. A great alliance of western powers halted the Tuigans near the city of Phsant, but Thesk is still recovering from the devastation of the war while struggling to accommodate thousands of Shou who fled their far eastern homeland before the horde.
All inhabitants are bound by the accident of geography and the memory of ancient empires, but each conceals its own secrets and threats. For those from other parts of Faerun, the Unapproachable East is inscrutable, unknown, and alluring,. It is a place where few westerners have traveled and explore mysteries few outsiders have penetrated. For natives, these lands are less mysterious but still filled with ancient perils and deadly, never-ending strife.
Sometimes called Nyth, This town was founded along the Easting Reach of the Sea of Fallen Stars, just a day’s ride north of Telflamm, Sandpoint has grown into a rustic and prosperous town of just over 1,200 citizens. The town has dealt with a number of disasters in the past 5 decades, including several powerful storms, goblin uprisings, trouble with dragons, devastating fires, and deranged serial killers. Yet Sandpoint weathered these trials and emerged stronger after each one. Today, the town hosts several thriving industries (including lumber, fishing, farming, and glassblowing) as well as a number of unique businesses and entertainment venues. The town seems comfortable in its transitory position between rural charm and urban convenience, and is a healthy and vibrant settlement despite its slow growth.
Brinestump Marsh is a relatively small region, but it’s fantastically overgrown with vegetation. Given the frequent stretches of muddy bogs and snaking waterways, moving through the marsh is a tiring and frustrating procedure.
The marsh itself is bounded on its southern edge by a cliff that rises an average of 40 feet from the wetlands below to the moors above. Brinestump Marsh extends just over 2 miles at its widest point (measuring from the southwest to the northeast). The wetland is a tangle of nettles, reeds, and other swamp plants often supplemented by larger vegetation—cypress, eucalyptus, oak, and willow trees mostly.
The wetlands is known to be the home of a couple of goblin tribes though their numbers have always been kept down by the marsh’s natural and un-natural dangers and their own in-fighting. Sandpoint’s self appointed defender, Shelalu also often makes trips into marsh to cull their numbers and she is feared boogey-man amongst the gobbos.
The colony of Brinewall was founded over 250 years ago. Construction on Brinewall Castle began soon thereafter, but funding problems and several disasters along the way slowed construction to a crawl. The worst disaster to strike occurred when the castle’s partially completed eastern wall collapsed into a cavern network below. Hideous demon-worshiping creatures known as dire corbies emerged from the now-exposed cavern complex to attack the colony, and final construction on castle was not completed until later.
After Magnimar was founded in 4608, Brinewall finally began to come into its own—trade picked up, and several important and powerful merchants, among them the Kaijitsus, took an interest in helping the town grow. But Brinewall never saw the success that visited Korvosa, Magnimar, and Riddleport, and finally fell to an enemy more swift and efficient in dealing death than the dire corbies, Nolanders, and Linnorm Kingdoms raiders combined. The oni of the Five Storms, working with allied ninja of the Frozen Shadows guild, swept in and slaughtered the entire population of the small village during a terrible storm. They then overran the castle itself and finished the task of slaying every resident within. The final battles took place in the castle donjon, where both commander Andril Kortun and Rokuro Kaijitsu were among the last to fall. The oni chose to make examples of these two, using dark magic to transform them into undead before they left Brinewall to its fate.
The Soggy River Monster was seen again, this time by a fisherman on the New Fish Trail. He said it stood taller than a man, had white skin, and had a mouth that opened up all the way down its neck. It was eating what looked like a goblin on the far side of the river, which is why the farmer managed to escape.
The Licktoad Goblins have never been much of a problem before, but now that they’ve found all those fireworks, they seem braver, that’s for sure. Some folks say that they’ve even learned how to make them, and that they’re getting ready to set Sandpoint on fire!